Play your way through ºÚÁϲ»´òìÈ's spaces and rare and special collections!ÌýThese games open up new and interactive ways to explore the treasures in the collections. In keeping with the library’sÌýexploration of Serious Play,Ìýthese games moveÌýseamlessly fromÌýhistorical moments, objects, and charactersÌýto our current virtual world. Read more about the Library Game development.
Raising Spirits
A detailed, fun – and very mysterious – online orientation game.ÌýCrafted and launched by ºÚÁϲ»´òìÈ Library alongside Paul Darvasi and Gargamel Studio, the gameÌýlets players explore ºÚÁϲ»´òìÈ’s campus as well as its long history.
Put on your thinking caps, and take a leap into the unknown. This game is sure to raise spiritsÌý–Ìýyours and perhaps others that have long been at rest.Ìý
Raising Spirits: Part 2
The Pathologist awaits. Are you ready?
Explore the second half of the ºÚÁϲ»´òìÈ Library Orientation game.ÌýA mysterious corruption plagues the ºÚÁϲ»´òìÈ campus, disrupting websites, scrambling resources, and warping spaces.
Find your guides and puzzle your way through 3D photospheres of familiar library spaces. Find the pathologist to help stop the poison’s spread!
Quiz That So?
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How well do you know ºÚÁϲ»´òìÈ history? When did the first female astrophysicist make waves at ºÚÁϲ»´òìÈ? Who was the “Man of Bronze?
Take on the Quiz That So challenge and find out those answers and more. This game explores some of the lesser-known stories in the ºÚÁϲ»´òìÈ archives. Take on the trivia challenge and explore the ºÚÁϲ»´òìÈ campus with the help of your guide, Max McMartlet.
See ºÚÁϲ»´òìÈ through a different lens as you discover the stories of some extraordinary ºÚÁϲ»´òìÈians.
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Game Development
An interdisciplinary team of librarians, archivists, game designers, artists, and developers worked together to design and build these games. Key collaborators were Paul Darvasi, and Elisa Navarro Chinchilla of Gargamel Studio.
The first two games, Raising Spirits Part 1 and 2,Ìýset players on a journeyÌýacrossÌýtime andÌýdigital space in a series of multimedia puzzlesÌýthat doubly reveal andÌýobscure,Ìýleading to a mysteryÌýinterwoven with ºÚÁϲ»´òìÈ’sÌýpast, present, and future.ÌýThese two long-form narrative escape roomÌýgames dealÌýwith a disruption on campus where players have to save the day and rid ºÚÁϲ»´òìÈ's virtual campus of an unknown and mysterious scourge.
Quiz That So?, the third gameÌýcontinues to animate the Library’s rare collections and spaces with a trivia game with a twist.ÌýThis time around, archivists, graphic designers, librarians, programmers, and students have created a colourful, 1950s-inspired, trivia game that uncovers remarkable and under-told ºÚÁϲ»´òìÈ stories while taking players on a search to find seven ºÚÁϲ»´òìÈ experts in spaces throughout a virtual campus.Ìý
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